Archive for 3D Work
A Childhood Fleeting
Single Image: A 3D interior based on the Calvin and Hobbes comic books. The scene was intended to tell a narrative. In my mind, Calvin has rolled over, holding on to Hobbes who slips off the bed. Calvin, even asleep, refuses to let go of the stuffed animal as a metaphor for his refusal to […]
Read moreUnderwater Serenity
Single Image: This is an interior scene created within Maya. The scene is a study of “extreme” environments and lighting. After rendering multiple passes and layers, the resulting images were composited together using photoshop to create the final result.
Read moreSkull
3 Images: This skull model was created in Maya and Mudbox. This was a study of high polygonal modeling for organic objects. No textures were used and the only material used was a white lambert. Once the skull was modeled and sculpted, fine details (like cracks) were added in maya before rendering.
Read moreHonda Motorcycle
3 Images: This 3D model is a study of high polygonal, hard surface modeling. No textures were used in the image, only utilizing a white Lambert material. The motorcycle is based off of the Honda 2011 CBR600-RR. To create the model, I started with NURBS surfaces to simulate the smooth design of the bike. The […]
Read moreThe Tiki-Man
2 Images : The Tiki-man. I created the Tiki-man for the mobile game Kona’s Crate by Darkwind media. This project was done over a number of weeks. When creating a model for a mobile game, the polygon count must remain low. Using normal maps I was able to achieve the appearance of much more detail […]
Read moreUDK Side Scroller
3 Image : This is the menu screen to the 2D side scrolling game that I created in UDK. This was made for my second level design class in proximately 5-6 weeks. The class focused more on coding for UDK instead simply using what has already been implemented in the engine. I used UDK’s material […]
Read moreIsland Game (2 of 2)
This screenshot is of the same “puzzle level.” This image shows the players goal and final puzzle before entering the dungeon.
Read moreIsland Game (1 of 2)
This is an in-game screenshot of a level that I designed and built in the Unreal Editor. The level was a puzzle level that required the player to trigger events and complete platformer puzzles to finish the level.
Read moreFemale Nude
3 Images: This Model was created in stages over several weeks. The class focus was proper edge flow and modeling techniques. She was modeled using orthographic images to create a precise replica of the live model using as few polygons as needed.
Read moreThe Glow Night
This is one of my earlier 3D works. The Glow night was made as a moderately low poly model in Maya. From there, the model was textured and brought into Mudbox where normal maps were exported. Using photoshop, I created color maps and glow maps.
Read more