Archive for May, 2011
The Tiki-Man
2 Images : The Tiki-man. I created the Tiki-man for the mobile game Kona’s Crate by Darkwind media. This project was done over a number of weeks. When creating a model for a mobile game, the polygon count must remain low. Using normal maps I was able to achieve the appearance of much more detail […]
Read moreUDK Side Scroller
3 Image : This is the menu screen to the 2D side scrolling game that I created in UDK. This was made for my second level design class in proximately 5-6 weeks. The class focused more on coding for UDK instead simply using what has already been implemented in the engine. I used UDK’s material […]
Read moreIsland Game (2 of 2)
This screenshot is of the same “puzzle level.” This image shows the players goal and final puzzle before entering the dungeon.
Read moreIsland Game (1 of 2)
This is an in-game screenshot of a level that I designed and built in the Unreal Editor. The level was a puzzle level that required the player to trigger events and complete platformer puzzles to finish the level.
Read moreFemale Nude
3 Images: This Model was created in stages over several weeks. The class focus was proper edge flow and modeling techniques. She was modeled using orthographic images to create a precise replica of the live model using as few polygons as needed.
Read moreThe Glow Night
This is one of my earlier 3D works. The Glow night was made as a moderately low poly model in Maya. From there, the model was textured and brought into Mudbox where normal maps were exported. Using photoshop, I created color maps and glow maps.
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